Category Archives: #NET102

How do developers and users negotiate development? – #NET102

TUTOR: With reference to Facebook, an online game, or any other Internet application or technology, look into how the developers and users negotiate its development: Have the people using the application found uses that the developers may not have anticipated? … Continue reading

Posted in #NET102, Doom, Duke Nukem, Effects & Meaning in Gaming, Everyday Life, First Person Shooters (FPS), Game Culture, Games, Gaming Discourse, Internet, Mods (Game Design), Quake, Social Gaming, Society & Technology, Wolfenstein | Tagged , , , , , , , , , , , , , , | Leave a comment

“What matters is not #technology itself, but the social or economic system in which it is embedded” – #NET102

TUTOR: Langdon Winner, asks, in the title of his influential book chapter, “Do artifacts have politics?” In other words, are technologies neutral? He suggests in response: “What matters is not technology itself, but the social or economic system in which … Continue reading

Posted in #NET102, Everyday Life, Internet, Media, Napster, News, Online News, Society & Technology | Tagged , , , , , , , | Leave a comment

How #timeandspace is affected via engagement with the #Internet – #NET102

TUTOR: How has engagement with the Internet affected your experience of time and space? MY RESPONSE: My engagement with the Internet has been affected by time and space in many ways… possibly too numerous to mention! Speaking from a professional … Continue reading

Posted in #NET102, Augmented Reality (AR), Everyday Life, Google, Internet, Letter Writing, Skype, Social Media, Time and Space | Tagged , , , , , , , , , | Leave a comment

#Community, #power, #economy and #identity in #gaming – #NET102

TUTOR’S REQUEST: Pick one topic (e.g. dating) and list examples of the way the Internet has, in terms of your topic, become part of our everyday in terms of community, power, economy and identity. MY RESPONSE: I have selected ‘Gaming’ … Continue reading

Posted in #NET102, Anonymity, Community, Cooperation, Economy, Effects & Meaning in Gaming, Everyday Life, Game Culture, Game Currency, Games, Gaming, Gaming Discourse, Globalisation, Governance, Intellectual Property, Internet, Online Communities, Online Identity, Ownership, Play, Power, Socialisation, World of Warcraft (WoW) | Tagged , , , , , , , , , , , , , , , , , , , , , , | Leave a comment

#Economy – do these relationships conflict or support existing #power structures on the #Internet? #NET102

TUTOR’S QUESTION: How do economic relationships conflict with or support existing power structures through the Internet? Choose an example from your first module and discuss. MY RESPONSE: Music fans have found ways to illegally download an artist’s music, a fact … Continue reading

Posted in #NET102, Business, Digital Media, Economy, Everyday Life, Internet, Music, Music - Consumption, Music - Discovery, Music - Distribution, Participatory Culture, Power, Spotify, Streaming Music | Tagged , , , , , , , , , , , , , | Leave a comment

Questions of #power… #NET102

We have started to look at the topics we’ve covered over the last 6 weeks on deeper levels. ‘Power and Economy’ is the first theme – really, quite pertinent as I have decided to focus my final essay for this … Continue reading

Posted in #NET102, Australian Government, Australian Politics, Citizen Journalism, Collective Action, Everyday Life, Freedom of Speech, GetUp!, Internet, New media, Perceptions of Power, Political Blogging, Political Media, Political Participation, Power, Social Media, The Fifth Estate | Tagged , , , , , , , , , , , , , , , , | Leave a comment